Weapons
Weapons are the primary source of damage in Asynchronous RPG. Each player starts with a weapon based on their class and has the opportunity to acquire more through progression points or tender (the currency of the game).
Weapon List
Special Weapons
Weapon Tags
Tags are used to apply special effects to a weapon. All weapons come with default tags.
Default Tags List
Special Tags List
Gear
Gear items further enhance a character's capabilities. Most gear is defensive in nature, though some are for those who favor even more offense. New characters may choose one gear item. As characters progress they can add gear as well.
Consumable Items
The following items can be used once per mission and are consumed when doing so. They are available for purchase with Tender.
Decoy: use as a free action to negate one consequence.
Grenade: use as an action. Roll to attack using any attribute. Deal 3 damage to three different targets. A consequence deals 1 damage to all characters and drones.
Upgrading Weapons
You can upgrade a weapon by adding a tag to it. This costs progression points which vary based on weapon and tag.
Assault Rifle
Bow
Great Melee
Katana
Knives
When upgrading knives you upgrade a set of them rather than just one.
Other Melee
Pistols
When upgrading pistols you upgrade a pair of them rather than just one.