Classes

Join Us!

Link

There are four classes in Asynchronous RPG, each starts with Health, Miasma, and a weapon. Each also has a set of special abilities and a power exclusive to the class. 

Chant

Clever, dangerous, and a master of miasma


Starting Health: 6

Starting Miasma: 8

Starting Weapon: Assault Rifle


Passive Ability (no action)

Scourge: deal 1 damage to a target whenever you spend a miasma


Active Ability (action)

Enervate: deal 1 damage to a target; target deals -1 damage on all attacks made on the GM's next turn


Exclusive Power

Psionic Scream: deal 2 damage to a target


Shade

Quick, silent, and as deadly as it gets


Starting Health: 6

Starting Miasma: 5

Starting Weapon: Bow or Katana


Passive Ability (no action)

Assassin: deal +1 damage when wielding silent weapons and an additional +1 with a katana


Active Ability (action)

Stalk: Choose a valid target. It takes +2 damage from one of your attacks per round. You can only Stalk one target at a time and can change targets by using the ability again. 


Exclusive Power

Build-Up: deal +2 damage on attacks with a silent weapon this turn


Sledge

Strong, resilient, and very hard to take down.


Starting Health: 10

Starting Miasma: 4

Starting Weapon: Shotgun or Other Melee


Passive Ability (no action)

Unyielding: you regenerate 2 health each turn


Active Ability (action)

Guardian: apply the Guarded condition to an ally


Exclusive Power

Unstoppable: Add 1 to your Unyielding passive ability

Tek

Smart, versatile, and a technological mastermind...the Tek relies on managing a fleet of drones. 


Starting Health: 7

Starting Miasma: 4

Starting Weapon: Assault Rifle


Passive Ability (no action)

Autonomous: use two drone charges to deploy, activate, or destroy a drone


Active Ability (action)

Operate: use one drone charge


Exclusive Power

Surge: use one drone charge


Drones

There are three types of drones:


Combat Drone: 

4 health

Activate to deal 2 ranged damage to a target. 


Defender Drone

6 health. 

Activate to apply the Guarded condition to any PC or NPC (but not other drones) 

Guarded can be reassigned with an additional activation. 


Med Drone

4 health. 

Activate to heal any character or NPC up to the drones current health. 

The drone is destroyed. 

 

A Tek manages their drones through the use of charges. 

 

You can use a charge to…

 

You get charges from…

 

Drones in combat:

Pre-Generated Builds

Want a quick build to get started? We got you covered. 

Generalist Chant

Resources

health: 6

miasma: 8

Attributes

Vigor: 2

Motion: 2

Focus: 2

Powers

Psionic Scream

Fearsome Stare

Rejuvenate

Equipment

Assault Rifle

Adrenaline Patch

Actions

Enervate

Assault Rifle

Strategy: Use actions to use Enervate to debuff the damage of particularly dangerous foes if they are likely to survive to the GM turn. Otherwise use your actions to either defeat enemies or knock their health down low enough to be defeated by allies. 

Spend miasma to activate powers. You have a party heal, enemy stun, and a direct damage power which is not considered an attack and therefore skirts conditions like Guarded and Evasive. Scourge triggers every time you use a miasma and deals 1 direct damage. 

Shade Archer

Resources

health: 6

miasma: 5

Attributes

Vigor: 1

Motion: 3

Focus: 2

Powers

Build-Up

Aimed Shot

Poison Ammo

Equipment

Bow

Sensor Array

Actions

Distracting Strike

Bow

Strategy: Make bow attacks using both actions which triggers a third attack due to Quick. Use miasma to activate powers to increase damage and gain additional benefits.  

Sledge Tank

Resources

health: 10 (13*)

miasma: 4

Attributes

Vigor: 3

Motion: 2

Focus: 1

Powers

Unstoppable

Dispersion

Fortify

Equipment

Shotgun

Stim Unit*

Actions

Guardian

Shotgun

Strategy: Use actions to either protect allies with Guardian or damage enemies with your Shotgun. Spend miasma to further protect your team (Dispersion) or yourself (Unstoppable and Fortify).

Support Tek

Resources

health: 7

miasma: 4

Attributes

Vigor: 1

Motion: 2

Focus: 3

Powers

Surge

Reallocate Resources

Stun Beam

Equipment

Assault Rifle

Emergency Med Unit

Actions

Operate

Assault Rifle

Strategy: Deploy and activate drones using Autonomous (free action), Operate (action), and Surge (power) to provide what the team needs most. Defender and Med Drones help keep allies safe while Combat drones combined with Assault Rifle attacks can deal solid damage to foes.